If you're more of a hands-off player, you can just send your fleet into the fray and watch the fireworks too. I understand what they wanted was for you to "craft your own experience" with each game, but they could have let that happen while also still providing a storyline of some kind.Īs for gameplay, combat is nice in that if you're more of a hands-on player it isn't too difficult (as long as you prepare properly with control groups and fleet assignments, though even without those it's not too bad) then you can control micromanage pretty easily. That would have helped me (if done well enough) to get invested in the races. One of my biggest gripes is that there is so much potential and material for a single player campaign and yet there is none, which to me is a genuine travesty. Although it is fun to conduct and watch massive fleet battles, I do admit. I mean come on, capital ships are supposed to be awe-inspiring, but they weren't anything special other than they were a little bigger than normal frigates/cruisers. There weren't that many ship models/types either, not to mention the fact that their designs were. While it was fun to play, with stunning graphics and a decent UI, it didn't really have any wow factor and it did, as some other reviewers have said, feel bland. Sins of a Solar Empire was for me a hotly anticipated game, given the potential for greatness that it showed, that is until it was released.